The Unity game engine is a very useful tool for many starting out in game design, and is how many people in the industry got started. There are many things to appreciate about the Unity game engine, like how satisfying it is to put everything you've been working on together. A good analogy would be LEGO. Doing the programming, modeling, designing sounds, ETC, is like making your own LEGO pieces from scratch, because it certainly feels just as hard as building your very own LEGO bricks by hand, but you can see how it will all come, and then it finally does and it feels like like finally admiring a LEGO set you've built. It all comes together like a beautiful tapestry, although finally getting to that point takes a lot of effort, while creating Rigidbodies isn't. All that really has to be done to make a rigid body is to apply the Rigidbody component, and you have gravity. What I would say the hardest information to grasp about Unity would be making the code to do certain things in the Unity Essentials pathway. Even while I was being led through what to do, it still felt a bit obtuse, although I'm sure I will learn it better with time. Hopefully. Overall, I would have to say the Unity Game Engine is a great engine to use.
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AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
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