When I was making my review of relearning 3DS Max, I was worried the figure I put out of it being a garbage dumpster fire 15% of the time was all on me being a dummy and not doing things properly. Turns out, no, it was accurate. I started off making a bell for the church, and it went pretty smoothly. It was when I was building the support for the bell that things went sour. I learn a lot of the techniques I use from speed modeling tutorials on YouTube, and there was a video showing a speed model of a violin that would extrude a plane in certain directions to make the edge of said violin. In my ignorance, I used a box instead of a plane to try and save the hassle of extruding the plane after I finished, and I don't know why, but it just kept breaking. From turning into mass of abstract shapes that would probably belong in a modern art museum when I turbosmoothed it, to inverting new faces that were made when I tried to weld vertices together, it just did not work. Then I used a plane to make it, and it worked perfectly. To think of all the grief I could have saved myself if I had just started with a plane... The rest of the process went fairly smoothly, save for a really complicated arch I tried to make that kept getting more and more simple because my technical ability could not hold a candle to my ambition. The final product didn't even match the church, so I just ended up throwing it out. Despite what this 'review' makes out this project to have been, it wasn't all gloom and doom. I actually learned a fair bit from it. I learned how to use the snap flyout tool effectively, which has saved me a lot of trying to perfectly line up a vertex with a grid point. I also learned a few new modifiers, like the bevel profile tool. Overall, my church didn't turn out exactly how I wanted it to, but I think it came out fairly decently. 6/10. Church for reference
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AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
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