Star Wars is one of my favorite pieces of media created. I'm sure countless other people hold this same sentiment about the franchise. EA had big shoes to fill when given the IP, and they didn't live up to the expectations people had for the games. I only just picked up the game earlier this year however, so I wasn't around during that time. Seeing how it used to be, and Battlefront II now, it's quite clear how drastically things have improved. The main classes are pretty fun to play, but what is clearly the best way to play is to play Assault with only the CR-2 and Vanguard, but even that pales in comparison to the heroes. Heroes are very fun to play, but they aren't as invincible as you would think. If you walk in front of the entire enemy team and just attack them, you get shot a lot, and then you keel over and die. You have to strategize an attack plan, which I think is great. You can also play reinforcements, which are a lot of fun. They are all varied in their abilities, but usually have a weakness that can be exploited. There are a few problems with the game. Sometimes, you'll get put in a game that's near impossible to win on your own, but problems like that are small enough that they don't ruin the experience. When you and your team storm the enemy ship and bring it crashing down with John Williams' godlike score playing in the background, it's a magical moment that will stay with you for a long time. Star Wars Battlefront II is an excellent game that brings me a lot of joy. 9/10.
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For my first time animating with pixel art, I created a pipe shooting out orange juice into a cup. For my first time making a 2D animation, I'd say it came out pretty alright. The pipe comes down, rotates a bit, and the orange juice comes out. Animating the pipe wasn't too hard, just lower the pipe, and animate it rotating. The orange juice was a lot more interesting to animate, since it was a liquid. I started with a small amount of orange juice pouring out the pipe, before a massive burst of orange juice came out. The orange juice reaches the cup before the flow starts to even out, and stop. The orange juice all falls into the cup, before one last drop falls in, creating a small ripple. Making this animation was pretty fun, although I have a few problems with the output. The way the orange juice falls into the cup feels more like a Tetris piece falling into place rather than juice flowing into a cup. Keeping the juice at the front consistent was a bit hard, and it doesn't look all too consistent, although the juice behind it flows a bit better. I hope to fix these quirks in any future animations I make. 7/10.
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AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
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