Doom Eternal takes everything from Doom (2016), a game that took the modern shooter, and turned it up to 11, and turns that up to 11. That is 11², for those of you who can't do math like I can. Unfortunately, you no longer have the wimpy pistol from the last game, which makes me sad. To make up for it, we now have an ice bomb that freezes enemies. And a shotgun with a grappling hook. And a flamethrower. And somehow, an even crazier soundtrack from the genius mind of Mick Gordon. The game is harder than the original, but to help ease the difficulty, id Software implemented new mechanics to really change and improve the combat of the previous game. All enemies now have exploitable weaknesses, the flamethrower can be used to get shield from enemies, you can do a short dash to evade or get closer to enemies, and as stated earlier, there is a shotgun with a grappling hook. All incredible additions that improve the combat of the original game significantly. The story has a more prominent role as well, which is... cool? after reading a few logs, it is definitely very inspired. The story is anything but boring, but there is a very distinct line between gameplay and story, so crossing from one to the other can be fairly jarring. Boss fights can become very intense, and some of the most fun fights in the game, and fighting them as normal enemies adds to the exhilarating combat. Overall, Doom Eternal is an incredible sequel, improving the original game in new, innovative ways. 9/10.
0 Comments
|
AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
Categories |