If you had asked me my honest thoughts on 3DS Max at the end of my second year of Digital Design and Animation, I would say 3DS Max is a dumpster fire disguised as a 3D modeling application, but using it over the past few months again, a lot of things have 'clicked' for me, and I would say that the experience is now roughly only 15% dumpster fire garbage. The two things that opened my eyes to the possibilities of 3DS Max was being able to extrude vertices to make new shapes, and using support loops to stop Turbosmooth from making everything a homogenized circle-esque nightmare. Before making the fire hydrant, I used to wonder how Turbosmooth was applied in the industry, and now my eyes have been opened as to how. When I started using 3DS Max at the start of summer, the first thing that came back to me was how to maneuver, or as the cool kids say, 'shmoove' around the viewport. I suppose this is something that has never left me, as I had a lot of trouble adjusting to moving around the viewport in Unity. When I was modeling over the summer, for any thing with a shape that couldn't be made by combining several primitives, I would just use the spline tool to make the base, then extrude it out. Many of the things I made using the splines didn't look... great. A wall phone, a rotary dial, a Tamagotchi. These are all files that used to exist on my computer but don't anymore. But because of my insistence on using so many splines, I got a lot better at making them, culminating in my 'Sacré Bleuberry' wine bottle. A simple, yet elegant and tasteful design I currently have displayed. While I think it came out pretty well, the process for making it was not fun. Specifically, unwrapping and texturing it. That stuff is a nightmare. Continuing on because I don't want to continue thinking about that process, modular design. Not half bad. It is quite handy in making large 3ds models, although there's not really much else I can say about it. Duplicate a wall, get a longer wall. Overall, I'd have to give 3DS Max an... 8/10. I am glad to report Hollow Knight is officially better than 3DS Max.
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AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
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