Over the span of this, I continued to work on a background prototype to get down how to make a background for a game before starting the whiteboxing. It may seem easy to assemble all your assets in a scene to create a background, and it is, but you have to know a few tricks before you can really get it down, which this prototype helped me understand. A primary challenge when assembling a background is perspective. It's always something you have to keep in my mind when creating a scene. I employed a few fairly basic tricks, like scaling objects to make them seem further away and add depth to the scene. Another little trick I did was that on the stairs and top platform, where it starts to jut out, I pushed those segments down so it would look more naturalistic in the scene. Before, you weren't able to see the top of the platform, so doing this helps make the scene feel better. On top of a lot of perspective stuff, I tried adding lighting to the scene to make it more atmospheric. While it's a good start, I can definitely do more. to make it look better, like clearing out all those shadows in the back. Overall, I'd say I've done a good amount of stuff this week, although I do wish I was able to get more done.
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AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
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