I've decided to start a new blog series I call Asset Reflection, so that I can look back on the process of making a model, and try to understand what I did right, and what I did wrong, and hopefully try to show people some new techniques for 3D Modeling. I was thinking of starting off this blog series with my Toy Skateboard model, but I don't feel that would be the most interesting model to discuss. It would just be two sentences of me describing how I extruded a plane and used a couple different modifiers to build the body of the skateboard, and two paragraphs of me desperately explaining why it took me five days to create the metal plates you can see under the skateboard you probably didn't notice in my 'Man Doing Skateboard' image. Instead, I decided to do an asset reflection on my lamp which, while I don't think looks better than my skateboard, is a bit more interesting once you look under the hood. Let's start with the base of the lamp. It was fairly basic making it, I just did the extruding a cylinder trick we learned while making the fire hydrants at the start of the year, and welded all the vertices once I reached the top. One thing I do wish I did was to use support loops in conjunction with the CreaseSet modifier. I made this model when I had just learned about CreaseSet, and completely stopped using support loops in favor of the modifier, but I hadn't stopped to think about why support loops are used in the first place. They're called support loops because they help support the model, and define edge flow. I will try to keep that in mind for future models. Now let's move on to the most interesting part of this model, which you might not have thought would be with just a quick glance. This knob. Let's start with the obvious problem, the distortion towards the bottom of the image. There was a problem while attaching the knob to the lamp. It might have been because the knob wasn't level with lamp, it might have been because two edges were too close, it's definitely a case of bad topology, so I'll be sure to watch out and take notice the next time something like this happens. Now we move on to the interesting stuff. This knob. Let's start with the obvious problem, the distortion towards the bottom of the image. There was a problem while attaching the knob to the lamp. It might have been because the knob wasn't level with lamp, it might have been because two edges were too close, it's definitely a case of bad topology, so I'll be sure to watch out and take notice the next time something like this happens. Now we move on to the interesting stuff. I thought that creating this model would be the perfect time to start practicing working on my topology. I made two cylinders. One that formed the base of the knob, and one that formed the... squiggly part at the top. I described it as a sort of starr-ish shape in my presentation because I didn't know how to describe and I still don't so I'll just call it the top half. The only thing you need to know about it is that I created it with twice as many sides as I did the first cylinder.
1 Comment
Simon Sanchez
2/19/2022 01:09:26 am
Ignore the date. Weebly donked up the publishing order, so I had to change the date to fix it.
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AuthorHello, my name is Simon Sanchez. I will be writing things about my work and other things in this blog. Archives
May 2022
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